The wick is already failing. Above you is a canyon of indigo stone, and somewhere past it a sunset you cannot see yet. You carry a paper lantern. Sparks drift in the thermal. The wind has opinions. The rocks do not.

Ember Drift is a one-flame climb. Steer the lantern, gather sparks before the light goes out, and slip past what the rim shakes loose. Five reaches. Each one is narrower, windier, and less patient than the last. The rim is the only way out.

  • Five short levels and rising difficulty, about ten minutes
  • Arrow keys or WASD on a keyboard, hold-and-drag on a touch screen
  • Vector art and sound drawn and synthesized in the browser
  • Pause, mute, and retry the reach you fell on

Controls

  • Arrow keys or WASD to steer. Up climbs faster. Down slows the rise.
  • Hold and drag on a touch screen. The point you touch is the center of the stick.
  • Esc or P pauses.
  • M mutes.

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